Try working in 'pixels' or absolute size units instead of 'characters', and apply a scaling factor to your font sizes. I have however, specified font sizes, but apparently, 12 point font on windows appears very different from 12 point font on mac.Īre there any ways around these problems? I thought setting a specified font size and allowing for use of default fonts would fix this, but it hasn't, and I'm a little dry for ideas at this point. I've set all "Units" to "characters" as suggested by the Mathworks help page, and I do not specify any fonts to allow each system to use its default. On the Mac, they look perfectly fine, but on the windows system, the sizing is completely off. Some of my GUIs use axes to display text and model chemical reaction animations. An axis that appears square on my Mac will appear elongated or rectangular on windows, and vice versa.ģ) Graphical displays are different. This results in some of my button titles simply going off the button, or panel titles moving beyond the panel.Ģ) Axes appear to be different dimensions between Mac and Windows. I use a Mac running OSX to write all of my code, and the problem I've encountered is that it there are deviations in appearance when the GUIs are used in windows, some of which are minor, and some of which are very significant.ġ) The text in the windows version is substantially larger overall. For some time now, I've been working on a series of GUIs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |